Our Design Thinking programmes emphasise key components of a design thinking process including empathy, problem definition, iterative design, user acceptance testing and prototyping.
Work collaboratively to create a Rube Goldberg machine which will become a part of the class 'super machine'
Book NowTake inspiration from the innovators of Aotearoa and use the design thinking process
to solve a local problem
Design, create and test a digital game, no coding knowledge is required
Suitable for Years 4 and up
Delve into the world of game design and create your own game, take inspiration from MOTAT's vast collection of board games and digital games
Suitable for Years 4 and up